Every adventure has a story.
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NPCs & quests
Dialogues, main and side quests, rewards.
Quick access β
π§01 / 02
NPCs: allies and merchants
Approach a non-player character and interact to open a dialogue or service. Some NPCs sell goods, others provide quests, crafting or progression options. Stocks and prices depend on live game data.
β‘ How it worksBuying and selling take place in the NPC interface: make sure you have enough gold and bag space.
β¦ Player tipInspect secondary stats before selling: weak combat gear may be valuable for fishing.
# Quick access
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Main quests and side quests
Quests provide direction: speak to someone, fight, collect items, explore or meet other objectives. The main story unlocks certain regions; side quests grant rewards while you progress between milestones.
β‘ Key pointThe game includes 50 main stages; a new side quest can be available after 30 minutes. Observed extra loot chances: 35% for main quests, 25% for side quests.
β¦ Good habitKeep required items in your bag until you hand in the quest.
# Quick access
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Morana Online β Your guide to exploring Dalmarok, mastering its mechanics and progressing through the adventure.